The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/
Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.
The new version has:
* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.
Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.
Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.
The new version has:
* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.
Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.
no subject
Date: 2007-01-23 03:04 pm (UTC)1) It could use a 'restart level' button - I know you can just press the button corresponding to the level you're on, but those are pretty small, and the little blinking light by the current one isn't always that obvious.
2) While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step. That way I wouldn't have to worry when headfing down long corridors about doing it too fast and overshooting a bit at the end (and in some cases every step matters).
Still very fun, and I do plan to go back and see if I can figure out 14.
no subject
Date: 2007-01-23 03:10 pm (UTC)Level 14 may be disproportionately hard; it was redesigned at the last minute. Sorry :) But I'm sure you'll enjoy a challenge :)
Good idea, I'll think about a restart button.
While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step.
Indeed, I wasn't sure which way was best. In theory, walking into a wall might be a move you want to make sometimes (though not in the levels so far). But I thought I *did* make it not count as a step!
no subject
Date: 2007-01-23 03:14 pm (UTC)no subject
Date: 2007-01-23 10:51 pm (UTC)no subject
Date: 2007-01-24 03:00 pm (UTC)no subject
Date: 2007-01-24 03:05 pm (UTC)That's half a bug, and half "Well, you deserve it, don't you" :)
no subject
Date: 2007-01-25 03:25 pm (UTC)URRRRRUUURDRRRRRR) then weird things can happen:
1) If you go N and then N again, Pooh will not step onto the trap (which is what I expected)
2) If you go N and then W, Pooh will step onto the empty air, and plummet on your next action.
Also, if you go N, W, E then Pooh will not only step onto the air, but will then step off it to kill you (though since that move sequence would kill you anyway it's not a big deal from anything but a graphical perspective).
Anyway, I don't know if all of that is what was intended, but it seemed kind of odd.
no subject
Date: 2007-01-25 08:00 pm (UTC)And, yes, that's just an mysterious bug, I've no idea. (Well, ok, I've some idea. I think the code has got a bit crusty :))
no subject
Date: 2007-10-01 09:32 pm (UTC)