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The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/

Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.

The new version has:

* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.

Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.

Date: 2007-01-23 03:04 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
I haven't tried the game before, and so far have made it as far as level 14, which is confusing the hell out of me. It's really well-made, my only comments would be:

1) It could use a 'restart level' button - I know you can just press the button corresponding to the level you're on, but those are pretty small, and the little blinking light by the current one isn't always that obvious.

2) While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step. That way I wouldn't have to worry when headfing down long corridors about doing it too fast and overshooting a bit at the end (and in some cases every step matters).

Still very fun, and I do plan to go back and see if I can figure out 14.

Date: 2007-01-23 03:10 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Thank you very much!

Level 14 may be disproportionately hard; it was redesigned at the last minute. Sorry :) But I'm sure you'll enjoy a challenge :)

Good idea, I'll think about a restart button.

While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step.

Indeed, I wasn't sure which way was best. In theory, walking into a wall might be a move you want to make sometimes (though not in the levels so far). But I thought I *did* make it not count as a step!

Date: 2007-01-23 03:14 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
Huh, how odd: on retesting, when I walk into things it doesn't count as a setp. I could have sworn it did (or maybe I just thought it did once and just took care not to do it again).

Date: 2007-01-23 10:51 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, it probably *looks* like it does, but actually doesn't? Oh well, it's ok.

Date: 2007-01-24 03:00 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
There we go - I did eventually find where it happens. While it doesn't seem to happen if you're standing on firm ground, if you're standing on a trap and press an invalid direction (because of a tree or the edge of the map), you end up plummeting to your doom (eg, on level 20 press left then down).

Date: 2007-01-24 03:05 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, you're right.

That's half a bug, and half "Well, you deserve it, don't you" :)

Date: 2007-01-25 03:25 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
OK, last niggle, I promise. There seems to be some inconsistency on how Poo reacts to traps. For instance, in the situation where there is a trap one step North of you and a Poo one step East of you (eg, on level twenty press
URRRRRUUURDRRRRRR) then weird things can happen:

1) If you go N and then N again, Pooh will not step onto the trap (which is what I expected)

2) If you go N and then W, Pooh will step onto the empty air, and plummet on your next action.

Also, if you go N, W, E then Pooh will not only step onto the air, but will then step off it to kill you (though since that move sequence would kill you anyway it's not a big deal from anything but a graphical perspective).

Anyway, I don't know if all of that is what was intended, but it seemed kind of odd.

Date: 2007-01-25 08:00 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
No, thank you very much for precise observations! Whether I want to fix it or not, I really do appreciate the reports.

And, yes, that's just an mysterious bug, I've no idea. (Well, ok, I've some idea. I think the code has got a bit crusty :))

Date: 2007-10-01 09:32 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
You were asking me in the party. Did you ever manage level 14?