jack: (Default)
[personal profile] jack
The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/

Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.

The new version has:

* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.

Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.

Date: 2007-01-23 03:14 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
Huh, how odd: on retesting, when I walk into things it doesn't count as a setp. I could have sworn it did (or maybe I just thought it did once and just took care not to do it again).

Date: 2007-01-23 10:51 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, it probably *looks* like it does, but actually doesn't? Oh well, it's ok.

Date: 2007-01-24 03:00 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
There we go - I did eventually find where it happens. While it doesn't seem to happen if you're standing on firm ground, if you're standing on a trap and press an invalid direction (because of a tree or the edge of the map), you end up plummeting to your doom (eg, on level 20 press left then down).

Date: 2007-01-24 03:05 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, you're right.

That's half a bug, and half "Well, you deserve it, don't you" :)

Date: 2007-01-25 03:25 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
OK, last niggle, I promise. There seems to be some inconsistency on how Poo reacts to traps. For instance, in the situation where there is a trap one step North of you and a Poo one step East of you (eg, on level twenty press
URRRRRUUURDRRRRRR) then weird things can happen:

1) If you go N and then N again, Pooh will not step onto the trap (which is what I expected)

2) If you go N and then W, Pooh will step onto the empty air, and plummet on your next action.

Also, if you go N, W, E then Pooh will not only step onto the air, but will then step off it to kill you (though since that move sequence would kill you anyway it's not a big deal from anything but a graphical perspective).

Anyway, I don't know if all of that is what was intended, but it seemed kind of odd.

Date: 2007-01-25 08:00 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
No, thank you very much for precise observations! Whether I want to fix it or not, I really do appreciate the reports.

And, yes, that's just an mysterious bug, I've no idea. (Well, ok, I've some idea. I think the code has got a bit crusty :))