The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/
Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.
The new version has:
* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.
Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.
Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.
The new version has:
* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.
Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.
no subject
Date: 2007-01-24 12:50 pm (UTC)Then you're doing pretty well :)
Maybe it is too confusing. You understand piglet on the ground, so examine a water square. Imagine all the different possible ways you could walk over it, and imagine what could happen, and restart the level each time, trying each separately...
Can't work out how rogue-like mode is different from turn-based.
If you press a key while CR is still moving, then in turn based it acts the same as real time (he will go that way next) but in rogue-like it skips ahead. So in roguelike you can press "left left left left left left" really quickly to move six spaces left, but in turn based you have to wait for it to happen.
I guess turn-based lets you slow time down, and roguelike lets you speed it up as well. There should be a fourth mode where you can go faster if you want, but if you don't things progress at real time speed :)