Who wants to roleplay?
Feb. 26th, 2007 08:17 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I was looking over some ideas again this weekend, and decided I definitely do want to get back into a roleplaying campaign. Indeed to start one. I know half of you used to roleplay and don't want to again, and half of you are playing in two sessions a week already :) But I know several of the remainder also said "I used to roleplay a bit/quite a bit but haven't for a little while and want to get back into it. I had a look on the CURS wiki but there wasn't anything recent/anything I was interested in. Someone should do something..."
The last campaign I played with a couple of other very-non-expert friends, but worked really well, and I was going to copy the format.
* A short adventure of about four sessions, with another and another if everything goes well.
* World-hopping sliderslike, so we can change worlds and house rules between adventures
* A rotating DM because several people had an idea and wanted to DM once, but also to play. This was tricky, but worked well.
* Emphasis on fun, talking to people, and every so often a big fight scene. Well, I don't know, that made sense. Aiming to follow the rules, but fairly relaxed about them.
* Probably mid-level Dungeons and Dragons, because that's what most people know and we like having a framework for our creativity, but we *could* use something more fluid.
* Last time everyone was fairly amateur. That's not necessary, but I thought I'd let you know what to expect.
* I do have a first adventure idea, I enjoy worldbuilding too much. I'll explain later in case you're excited by it, but not here so it doesn't get in the way.
Who else was interested? If people are I'll work out a group and we can start as soon as we arrange a time. (I'd suggest once a week, Sunday early evening until bedtime, but we can work that out later if people want to play).
Is there anything on the list you think I should do differently?
The last campaign I played with a couple of other very-non-expert friends, but worked really well, and I was going to copy the format.
* A short adventure of about four sessions, with another and another if everything goes well.
* World-hopping sliderslike, so we can change worlds and house rules between adventures
* A rotating DM because several people had an idea and wanted to DM once, but also to play. This was tricky, but worked well.
* Emphasis on fun, talking to people, and every so often a big fight scene. Well, I don't know, that made sense. Aiming to follow the rules, but fairly relaxed about them.
* Probably mid-level Dungeons and Dragons, because that's what most people know and we like having a framework for our creativity, but we *could* use something more fluid.
* Last time everyone was fairly amateur. That's not necessary, but I thought I'd let you know what to expect.
* I do have a first adventure idea, I enjoy worldbuilding too much. I'll explain later in case you're excited by it, but not here so it doesn't get in the way.
Who else was interested? If people are I'll work out a group and we can start as soon as we arrange a time. (I'd suggest once a week, Sunday early evening until bedtime, but we can work that out later if people want to play).
Is there anything on the list you think I should do differently?
no subject
Date: 2007-02-26 08:51 pm (UTC)I have the 3.5 core books and Arcana Evolved (which is a D&D variant with cooler magic) if you want to borrow either.
I think the play-by-talking-to-Robert Birthright game I was in has died :(
no subject
Date: 2007-02-26 08:57 pm (UTC)We'll have to do some hustling scheduling if you're not in Cam all holiday, of course. Can I count you as definite modulo timing, and sort that out when I know who else is free?
no subject
Date: 2007-02-26 09:23 pm (UTC)I'm not quite sure what you mean by "modulo timing" but if you mean showing up when I am in town than yes.
no subject
Date: 2007-02-27 01:42 am (UTC)Sorry, I was being a mathmo :) "modulo" means roughly "taking into account". Preferably more working out in advance when we *are* free and plan a short arc for that time, and then a sequel to follow with whoever's free then. But it depends; I'll email you.