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You are in an maze of twisty hell-dimensions, all terrifying and entailing complicated philosophical, moral, and plot implications
(One for the non-techies)
It's funny how well, Indiana Jones fits this style of game, I guess it's because: going out and about to places means you often face non-arbitrary puzzles; no-one ever gets tired of acquiring more mystical objects; ancient tombs have puzzles; he's cool.
(One for the non-techies)
Father David is a church magician, excluded from the Catholic church because his magic is officially unrecognised, but the go-to guy for a variety of metaphysical/supernatural conundra[1]OK, I had the idea for the character, and the death, and the idea for the magic came from thinking about interfaces, but I made up the connections on the spur of the moment. The actual plot will probably turn out to be something completely different.
He is latestly charged with tracking down a ancient noun (unknown whether it be an artefact, spell, word, prayer, or person) that conquers death. Which some Generic Fanatics are also after. He's doubtful about the theological/moral implications. He wonders if he can bring his dead wife back to life.
He finally acquires it just ahead of the fanatics, who kill him, but he finds himself returning from the dead as a ghost, needing to reassemble the thing to complete his return. He is angry and vengeful and retains his full spellcasting powers.
These are generally elemental in nature, eg. can make or extinguish a small spark quickly, and raise or put down a storm over a period of time.
It's funny how well, Indiana Jones fits this style of game, I guess it's because: going out and about to places means you often face non-arbitrary puzzles; no-one ever gets tired of acquiring more mystical objects; ancient tombs have puzzles; he's cool.
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Date: 2007-09-14 04:07 pm (UTC)It also makes me think I should revisit Vampyres (because the last time I had a good how-somebody-came-to-be-something idea, that was it) :)
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Date: 2007-09-14 04:11 pm (UTC)no subject
Date: 2007-09-15 12:49 pm (UTC)no subject
Date: 2007-09-15 12:59 pm (UTC)no subject
Date: 2007-09-14 04:14 pm (UTC)no subject
Date: 2007-09-15 12:47 pm (UTC)P.S. Why don't I have a vampire icon?!
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Date: 2007-09-15 01:00 pm (UTC)Didn't we do this joke already?
Maybe you should just have a generic undead icon for both.
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Date: 2007-09-15 01:01 pm (UTC)Oh, sorry. You already said "vampire", so I didn't think.
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Date: 2007-09-14 04:16 pm (UTC)Aw, *cuddle*. Thank you. That makes me feel good. I think the story is about the right complexity for a game, and admits a lot of depth if you look for it, so it's promising. But I always have ideas not really matching up with when I need them :)
The sort of idea that makes you wish you were better with ideas :)
Wish that I were better with ideas, or that you were? :) I guess you, but hard to tell. I don't know, I always just suddenly get rolling from some set-up situation and then the idea fills out -- I think you do that too.
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Date: 2007-09-15 12:50 pm (UTC)no subject
Date: 2007-09-15 01:02 pm (UTC)no subject
Date: 2007-09-15 01:08 pm (UTC)I guess authors always do this kind of thing, and pick out some to develop more, but I wonder if there's an art-form in producing descriptions just like this?