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You are in an maze of twisty hell-dimensions, all terrifying and entailing complicated philosophical, moral, and plot implications

(One for the non-techies)
Father David is a church magician, excluded from the Catholic church because his magic is officially unrecognised, but the go-to guy for a variety of metaphysical/supernatural conundra[1]

He is latestly charged with tracking down a ancient noun (unknown whether it be an artefact, spell, word, prayer, or person) that conquers death. Which some Generic Fanatics are also after. He's doubtful about the theological/moral implications. He wonders if he can bring his dead wife back to life.

He finally acquires it just ahead of the fanatics, who kill him, but he finds himself returning from the dead as a ghost, needing to reassemble the thing to complete his return. He is angry and vengeful and retains his full spellcasting powers.

These are generally elemental in nature, eg. can make or extinguish a small spark quickly, and raise or put down a storm over a period of time.
OK, I had the idea for the character, and the death, and the idea for the magic came from thinking about interfaces, but I made up the connections on the spur of the moment. The actual plot will probably turn out to be something completely different.

It's funny how well, Indiana Jones fits this style of game, I guess it's because: going out and about to places means you often face non-arbitrary puzzles; no-one ever gets tired of acquiring more mystical objects; ancient tombs have puzzles; he's cool.

Date: 2007-09-14 04:07 pm (UTC)
From: [identity profile] rochvelleth.livejournal.com
Ooh, I like it! That's such a good idea. The sort of idea that makes you wish you were better with ideas :)

It also makes me think I should revisit Vampyres (because the last time I had a good how-somebody-came-to-be-something idea, that was it) :)

Date: 2007-09-14 04:11 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
*snork* That icon is awful! :)

Date: 2007-09-15 12:49 pm (UTC)
From: [identity profile] rochvelleth.livejournal.com
*lol* It started off as a fake trailer, but then I couldn't help confusing it with further pop culture references ;)

Date: 2007-09-14 04:14 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Vampyres, that was the one where she worked as a housekeeper for this potential vampire? I think you should, it was good.

Date: 2007-09-15 12:47 pm (UTC)
From: [identity profile] rochvelleth.livejournal.com
Spoilers, dammit! ;)

P.S. Why don't I have a vampire icon?!

Date: 2007-09-15 01:00 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
P.S. Why don't I have a vampire icon?!

Didn't we do this joke already?

Maybe you should just have a generic undead icon for both.

Date: 2007-09-15 01:01 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Spoilers, dammit! ;)

Oh, sorry. You already said "vampire", so I didn't think.

Date: 2007-09-14 04:16 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ooh, I like it! That's such a good idea

Aw, *cuddle*. Thank you. That makes me feel good. I think the story is about the right complexity for a game, and admits a lot of depth if you look for it, so it's promising. But I always have ideas not really matching up with when I need them :)

The sort of idea that makes you wish you were better with ideas :)

Wish that I were better with ideas, or that you were? :) I guess you, but hard to tell. I don't know, I always just suddenly get rolling from some set-up situation and then the idea fills out -- I think you do that too.

Date: 2007-09-15 12:50 pm (UTC)
From: [identity profile] rochvelleth.livejournal.com
I meant me. If I meant you, I wouldn't have said it to your face ;)

Date: 2007-09-15 01:02 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Aw *hugs* That's what I thought. Or rather, I mean, if you did mean it, I'd rather you said it politely than not at all. And I'm sure you know that because you're all insightful and stuff ;)

Date: 2007-09-15 01:08 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Actually, I really like coming up with these ideas. Some are good to be expanded into stories, and some are just cool as is. I think it's partly why I like roleplaying and short just-so fiction, because there's a lot of high-level world building. (Fleshing out world building details of who lives where and what technology exists and making it all consistent I like to be correct, but don't feel the need to do every time.)

I guess authors always do this kind of thing, and pick out some to develop more, but I wonder if there's an art-form in producing descriptions just like this?