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* I'll no doubt need PERL (or equivalent) as well to tie everything together.
* I have successfully run my gimp export script from the command line (the trick was to give it an .scm rather than .scn extension)
* I downloaded the development release of the gimp to do it though. It's always a very pleasant feeling when you think "Hey, there should be new features in this program," and you go check the website, and there they all are :)
* Step 1, blah. Step 0, setup. Step 00, config. Doh.

Date: 2007-09-16 04:28 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Oh, and I forgot to say. To *compile* a game, you'd need GIMP, Perl, and a C compiler, so it should work on Linux and Windows, but would probably need testing before anyone tries to use it.

Sorry, I went on a bit, didn't I? It probably helps me to write down all of my thoughts. I don't know if any of this will come to fruition, but I've been having fun for the first week :)