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* I'll no doubt need PERL (or equivalent) as well to tie everything together.
* I have successfully run my gimp export script from the command line (the trick was to give it an .scm rather than .scn extension)
* I downloaded the development release of the gimp to do it though. It's always a very pleasant feeling when you think "Hey, there should be new features in this program," and you go check the website, and there they all are :)
* Step 1, blah. Step 0, setup. Step 00, config. Doh.

Date: 2007-09-16 05:21 pm (UTC)
From: [identity profile] robhu.livejournal.com
Sure. Other platforms might be worth considering though. This list doesn't include WindowsCE for instance, and I know people who play adventure games on their phones (ScummVM ones).

I also play ScummVM games on my Nokia N800

Date: 2007-09-16 05:28 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Sure. Other platforms might be worth considering though.

Oh, yes. Certainly. But I probably can't stand a better chance for making it portable than making the prerequisites C and SDL -- lots of people hopefully have an interest in porting SDL to any upcoming operating system.