Where's my water
Jun. 1st, 2013 06:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Yay, Where's My Water is great.
You start with a network of walls, dirt, water and pipes, and have to wipe away the dirt so the water ends up in the washtub, but it rings really true.
Simulated water physics has come a long way since I last played a physics puzzle game. It's maybe not quite realistic, but it works, it finds its lowest level, it squirts through narrow cracks, it spreads out on flat surfaces, and forms little drops, but doesn't get hung up on implausible bits of scenery.
And the puzzles are quite puzzly. They're not as hard as some puzzles, but they do the right thing in "here's a set of water, ice, steam, lasers, dirt, etc., here's the winning condition, can you put them together". There's normally one right solution, but it's not blatantly enforced like too many games, it arises from the components.
You start with a network of walls, dirt, water and pipes, and have to wipe away the dirt so the water ends up in the washtub, but it rings really true.
Simulated water physics has come a long way since I last played a physics puzzle game. It's maybe not quite realistic, but it works, it finds its lowest level, it squirts through narrow cracks, it spreads out on flat surfaces, and forms little drops, but doesn't get hung up on implausible bits of scenery.
And the puzzles are quite puzzly. They're not as hard as some puzzles, but they do the right thing in "here's a set of water, ice, steam, lasers, dirt, etc., here's the winning condition, can you put them together". There's normally one right solution, but it's not blatantly enforced like too many games, it arises from the components.
no subject
Date: 2013-06-01 08:32 pm (UTC)no subject
Date: 2013-06-01 09:32 pm (UTC)