Pizza

May. 16th, 2006 03:11 am
jack: (Default)
Tonight, at post-geek-pizza we played croquet at Relativity. This is very good, and must be encouraged at all opportunities. I didn't manage any spectacular shots, and muffed a couple, but am generally getting comfortable with the idea of what I'm capable of doing, what strategies are most machiavellian, and generally being an non-embarassing if not good player. Though we must also practice on full size lawn pre-winkers :)

Then we played penultima. We're in a definite penultima phase, I'm sure some people must be bored. But both of tonight's games went fairly well, if slightly long. They both reached brief endgames, where people had nearly figured out some pieces, and knew something about more, and were just about able to execute one or two move ahead plans, though in the end both ended with fortunate chance, working out how a fairly powerful piece moved, or moving a king into a bad position.

I'm sure penultima needs modding somehow, but I'm not quite sure how.

* Spectators may not want to concentrate on entire game, but chat also. Suggestion: people can explain a rule to another spectator who wants to watch, and then not have to pay attention if they don't want to.
* The endgame often gets bogged down when people are drunk and tired and trying and failing to think of plans.
* There's a spectrum of rules from those worked out soon to those which (while preferrably still useful) are still keeping you guessing at the end. I think an ideal game would have a spread, and we currently edge toward the more complex end.
* But it's quite well balanced, I think. If you *stated* rules at the start, it'd be like learning chess all over again and require too much thought. Here you often work out rules toward the end, enough to have some strategy, but not enough to be sure.
* We (mainly Ian) are experimenting with rules that get pieces out and active, without excessive jumping, but that discourage randomly bombing into the enemy bank ranks or asking "Can this piece move onto the enemy king" every turn. An early couple of these turned out not so well, but in general we've been having interesting ideas
jack: (Default)
And slightly out of order, but while I'm on the subject, on sunday was cusfs croquet, to elect vice presidents[1]. It wasn't entirely clear how this was going to work, but it transpired quite well: we attatched coloured nomination slips to the hoops and peg and dandelion, deleted those passed through by balls, and elected the last six remaining.

It was pleasingly elegant, but annoying in that a ball going through a hoop out of order, or backwards, removes the paper without counting for croquet, so it misleads you.

Croquet is a great sport. No great strength but some dexterity is needed, and it's veyr vicious and manipulative :) I hope to play more often: upcoming games hopefully include cts vs cusfs[2] and cts vs winkers[3].

The mutual agreeing of house rules immediately suggested a more mao-like variant of croquet, but we managed to restrain ourselves, and played penultima afterwards to make up for it :)

[1] These are perhaps the elections least related to reality I've been involved with. People nominate various candidates, which have no requirement to be in cambridge, members of cusfs, people, existant, non-squiggy, or non-lizard-men. In fact, most tend to be abstract nouns or spanish railways. And then they are elected by some mostly-random system.

[2] Cambridge Tolkien Society and Cambridge University Science Fiction Society. Strangely the more specific society seems to have more active involvement, but cusfs probably has more intertia. And there is fair overlap between them. Several people would have to play on both teams or choose :)

[3] The Tiddlywinks society seem to exist mainly to drink a lot and play every other society anywhere at any sport, including tiddlywinks and croquet, which are very good aims. But we always loose because they have lots of players who play croquet and we don't :)