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Several countries got the number of infected people almost back down to where they started, and are cautiously considering relaxing restrictions. This means they need to *quickly* lock down any areas with a new infection until they've traced and tested any contacts, but hopefully they will be able to do so.

I can't help but wish more countries had been able to jump to that point from the start without having an infection get out of control and need a more serious lockdown first. I guess that's similar to what Taiwan and New Zealand did?

Conversely the number of infected people in the UK has levelled off but not really gone down. And now the government is talking about relaxing restrictions. It seems like even sensible, desirable relaxations, or proposed future relaxations, will overall make people less cautious, which in this situation will make the number of infection go up again. Which will make it take that much longer to get down to a safe level again even if effective measures are found. So any plans or June need to be based on, "when the infection rate goes up, will the government reverse direction and lock down harder again? Or will they go on pretending everything is fine while the situation gets even more out of hand?"

I hope that's wrong. Fiends I trust to be sensible ARE talking about what will happen in June. I agree lockdown can't last forever. But where is it wrong? What will happen instead?

What would I do if I were in charge? My best guesses would be:

* Have regular announcements announcing advice stricter in some ways but less strict in others. E.g. allow people to go to the park with relatives 2m apart, but offer more precise restrictions in other areas to show "we need to take this seriously" not "ok, relax".
* Have different advice for different regions.
* Don't focus on the minutiae of people working from home and mostly not seeing people. Work out what's supposed to happen for the biggest obstacles, companies that need people to work safely, what guidance is there? People with children, don't wish away the problem, offer government support to work part time, or allow people to share childcare within a small, fixed group of families.
* Hand a big check to someone in the NHS and say "sorry we fucked up procurement for treatment and testing. go organise it however you would usually organise it".
* Have a series of milestones for relaxing lockdown. E.g. "infection rate below X", "test and trace infrastructure is working"
* Have a plan for phased return to normal life. Pay attention to the people for whom the current situation is most difficult. Make it transparent. You could just copy France's.
* Stop hinting contradictory things. Decide what the strategy is. Decide what messaging communicates that. Communicate that clearly through all channels, regular announcements, adverts. Force newspapers to communicate it clearly, and not to communicate confusing hints.

What happens after that? I don't have an "after" yet. My best guess is that a sufficiently effective test-and-trace infrastructure will slowly allow normal life to resume with local lockdowns when necessary. Or maybe some other scientific breakthrough. Probably not a vaccine, but maybe quick home tests. Or some research breakthrough in how it spreads and can be prevented. Etc.
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I've blogged about this ages ago, but apparently I never made myself understood.

Imagine you have a few characters, probably lovable misfits, a tough one, a hacker, a disguise artist, etc. The GM is adjudicating something simple and in theme, say the hacker needs to bypass an electronic keypad and then the tough one needs to spring through the door and take down half a dozen guards.

Traditional resolution mechanics, used commonly in all of simulationist games, tactical games, and lightweight narrative-focused games, go something like:

* Decide how hard each of those are for a typical human
* Each character gets a bonus for how much better than a typical human they are
* Then you resolve it.

It's important that the players and GM all have a similar idea how difficult these things actually are for the players, or they'll get into an argument about the resolution. But in truth... most of them will have watched a LOT of movies about tough ones who take down rooms full of guards, and never ever seen it in real life. So when you get to the "estimate difficulty" part, it's easier to estimate "for the tough one, taking out six surprised and lightly armed guards is of moderate difficulty" than to estimate "for a typical human, is this challenging? extreme? superhuman? something else?"

I'm considering an alternative, something like:

* Look at the obstacle as described by the GM
* Look at the character's ability
* Adjudicate "OK, for your specific character, that's easy/medium/hard/nigh-impossible", and roll a die that says "you succeed on an easy/medium/hard/impossible" challenge.

If you have a simulationist system, the traditional method is almost necessary. It's also a lot more practical if you have lots of different small bonuses, because adding those to the player's achievement is easier than subtracting them from the difficulty. But outside those situations, in theory, that system has some advantages: the GM doesn't need to model the characters abilities, just how hard the situation is; it means players usually get big numbers or lots of dice which is fun. But I'm not sure I actually believe those.

In practice, in creating a fun experience, the GM probably has a better idea of "I want to provide the players with this much of a challenge" than of "I want the situation to be this challenging in the abstract". Especially if there's modifiers being thrown around, it's easy for a "choose a difficulty, and then the players get bonuses" model to end up with "whoops, the player can just always/never succeed at this".

For instance, the players try to bribe a guard. Everyone expects that to happen in heroic fantasy all the time, so the GM gives it a fairly low difficulty. Now the players want to disguise themselves as laundry attendants to escape the castle. The GM does the same thing. But it turns out there's a mechanic for bribing but not disguise, or vice versa, so the players get a whacking great bonus to one of them and not the other, despite both being what you'd expect from the genre. It means the GM and player's instinctive knowledge of what the characters can do can work against them if the mechanics don't perfectly line up.

But with the new system, appropriate difficulties happen automatically if people forget themselves, but you can still calculate them in detail when you feel the need. The GM can always just assume that as long as the hacker does the hacking and the tough one does the bruising, most challenges will be "medium", but they can throw an "easy" or "hard" in there if they want. And if they DO want to make things more objective they can use a rule-of-thumb of "for every notch above typical human you are, you reduce the difficulty by one level" without wiring it into the rules of the universe.

What are the advantages of that system?

One is, as I said, it's easier to adjudicate difficulty on the fly if everyone has a good idea what the characters can do but not what a normal human can do.

Also, if characters want to work outside their specialities it also works better. Maybe "jumping a gap", anyone can try even if only the athlete can be assumed to succeed, but "picking a lock" you can't do at all unless you know. Most systems force you to pick one or the other of those for all possible tasks (or choose two possible levels, as with DnD's "take 10/take 20" system and restrictions on some skills without training). In this system, the GM can adjudicate on the fly what obviously makes sense in the situation at hand, even if it means some tasks which are medium for the hacker are hard for other characters and some are impossible. Whereas with a traditional resolution, if two different players want to try the same thing, it's easy to have the results break everyone's expectation of what the characters can achieve.

And, it implicitly puts the variance under the GM's command, not only the mean. If one character has a special ability that makes routine something that is usually far out of the reach of other characters, the flavour might still suggest that they some of those tasks are easy and some are hard for them. In a traditional resolution mechanic, you *also* need to make sure those difficulties are out of reach of other characters, except for the times they actually should be able to do it with sufficient effort. With the new system, you can simply assign difficulties for the character with the special ability, and worry about the other characters only if they try something like that.

I'm not sure if there's actually any use for this system, but thinking it through helped me think how abilities and difficulties work.

And I'm still confused by the responses I got when I talked about this before, which were mostly, "If you think that, you should try FUDGE" which I mean, sure, a popular widely used system probably is a lot better than one person's random idea, but it seems so irrelevant, since FUDGE uses exactly the same traditional resolution order as DnD, so I wasn't sure what they were trying to say.
jack: (Default)
Welcome to your unscheduled rant. I've been watching a bit of Aaron Sorkin's sportsnight. Mostly it's pretty good, Sorkin's strengths of emotional heart, endearing and slightly klutzy characters, witty banter and optimistic dedication are prominently on display. West Wing was about a more serious topic, but on the other hand, West Wing was sharply constrained by not departing too far from reality. And I hear newsroom was well written but tried to be more serious and was even more pompous.

But there's one vile plotline in the first series, which sadly came on almost exactly the one or two episodes I happened to watch when Liv was in the room to see. Sorry about that.

Read more... )
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"Oh, it wasn't offensive. It was a joke!"

How the fuck is this a thing? I mean, like, 100% of the blame is on bigoted knobheads who seize on any opportunity to run their mouths off at other people's expense and get away with it. AS WITH TOO MANY OTHER FUCKING THINGS IN SOCIETY! But, like, why is there a loophole here for people to exploit.

Them: Ha ha [racism]
Me: Don't say that. That's horrible.
Them: Oh, it's ok. I wasn't setting out to hurt people for no reason.
Them: I just wanted to hurt people because it's amusing to me that I can.
Me: Oh well, that's ok then NO IT'S NOT THAT MAKES NO FUCKING SENSE HOW IS THAT BETTER IN ANY WAY?? SCREW YOU!!

Like, if you asked people, "can a joke be offensive" or "if someone made fun of you, is that usually ok?" or "if someone threatened you, but then laughed at you for it, would that make it ok?" they'd pretty clearly know the answer. But somehow "no offence, it was a joke" is a thing?

I think the thing is, it's sometimes a thing. Teasing friends is something most (but not all) people do some of the time, of mildly criticising things about their friend, or criticising imaginary things about their friend, with both people knowing it's not actually a criticism, is a way people often do friendship. But because human brains are cobbled together with rules of thumb and primate neurons, people do things without understanding them. So someone who makes fun of their friends (ok) or their friends who don't actually like it but they don't listen (not ok) or people they're don't even pretend to like but are bullying (not ok) or just everyone indiscriminately (no, still not ok) can kind of look the same if you don't turn your brain on for three seconds.

It can be hard to explain what's ok when, if people are used to just learning the code of behaviour for one social situation, and don't have the basic human empathy and decency to think "wait, maybe this was ok for person A and B but NOT for person C who constantly tells me how much it hurts them begs me to stop". But people should understand the difference.

Obviously people tell bigoted jokes because they can get away with it :( But why can they get away with it? Apparently because "it was a joke" is an explanation and implicit apology in one situation, people's brains just randomly imagine it excuses some completely other transgression. Like, just saying something that completely superficially sounds like a reasonable apology, and apparently that helps? Even though it has nothing to do with what they actually said?

Talking about offensive topics

In general, how might people talk about anti-X bigotry? Well, they might just say something bigoted about X people. That's obviously wrong. Or they might be an X person complaining that people say bigoted things about them. There's nothing wrong with that (although it would be better if they didn't have to).

Or someone might be talking ABOUT bigotry without actually SAYING those things. That's not inherently immoral, but you should exercise caution wrt (a) are you inadvertently perpetuating the stereotypes even if you're debunking them? and (b) are you forcing the topic on X people who might not want to relive all that right now. This is where advice like, "if it's YOUR pain it's usually ok to talk about, but if it's SOMEONE ELSE's pain, you should consider them first before jumping in with what you think" comes from.

And, surprise, EXACTLY THE SAME applies to jokes. Is a joke where the main content is "X people have negative characteristic Y"? I mean, that's a joke. It's not not a joke. But it's a joke specifically for people who have bigoted opinions. The problem isn't "it's a joke" or "it's not a joke", the problem is BEING BIGOTED.

Is it a joke, by X people, for X people, about bigotry X people experience? Well, not all X people will want to hear it, so step lightly, but X people generally get a say, and most people have at least some jokes about ways they're badly treated (mildly or seriously).

Is this a joke? Or is it offensive? WTF people? Is a tiger dangerous or is it stripey? Is the moon round, or white? People should stop being bigoted ALL THE TIME. INCLUDING when telling jokes.

When is this genuinely confusing?

Well, ok, I admit, there are SOME situations when you need a cursory knowledge of the topic in question. Like, if you tell a joke about a MILD criticism of someone, or a major criticism intended not to be taken seriously, or a tendency which is in theory neutral but you make a big deal of. Well, take a look. Is the joke only funny if you hate them and think they're worthless? That joke is probably NOT OK. If you described "why the joke is funny", would they mostly say, "yeah, that's me *self deprecating laugh*" without feeling coerced to do so? Then you should check with them, but you've passed the first hurdle to "should I even think this".
jack: (Default)
In fiction, when you see people reporting to the top person in a hierarchy, it's easy for the specifics to be really concealed. Like, their personal assistant, their bodyguard, their political advisers, and other senior members of government may all report to the president/prime minister/etc. But it's easy to just see B telling A what happened and A telling B what to do. But all those roles are quite different.

Think about what Trump's done too much, of putting people he *personally* trusts into key roles in government, basically bypassing those differences. Which means often, people less good at their jobs, but more willing to use their power to defend their 'boss' :(

People remember Vader so well because he's an amazing villain. But it can be confusing the relationship he has with Tarkin (or other, mostly unshown, senior functionaries in the empire).

My personal headcanon, which I think fits well even though it's not officially described, is that at the start of A New Hope, Vader is the emperor's personal hatchet-person. Like, the president's political adviser, or chaplain, or something -- no-one dares disobey him because he's the emperor's personal representative, sniffing for disloyalty, etc. But doesn't have any official senior role in the government -- lots of the usual military and government people are quite suspicious of the force thing, or even think it's mystical nonsense, tolerated only because the Emperor is their boss and they have to.

Whereas Tarkin is a senior administrator, the ruler of a big sector of the galaxy, trusted by the emperor to do normal day-to-day ruling.

And for that matter (this comes if you accept the prequels, but it fits the original trilogy quite well), if you realise the emperor might not entiiiiirely trust Vader, it makes sense that he uses Vader on anyone he wants to, but doesn't *want* Vader to have broad power or support throughout the empire (that's how you get coups!)

Tarkin can't do what Vader does -- the ruler of one sector can't show up all over the galaxy and demand accounting from random local functionaries who don't report to him, but Vader can. But Vader can't do what Tarkin can -- ruling a big chunk of the galaxy is HARD, it's lots of administration and complicated decisions, and Vader doesn't have the experience, doesn't have the trust of the subordinates. You can't rule COMPLETELY through terror, you can suppress people, but you can't get senior military staff to act effectively.

Hence, Vader is more terrifying, but temporarily under Tarkin's thumb in the original film.

But as the series goes on, the political situation gradually shifts. Dissatisfaction and unstability grows, the tenability of ruling competently wanes, the emperor is (likely) more reclusive and distrusted even by his senior subordinates. And out of necessity he begins to place more trust in his direct representatives, i.e. Vader, and less in his nominal political representatives. So now, Vader is expected to oversee basically everything he's involved with, at the expense of retaining political continuity, in order to ensure the emperor retains ultimate control over everything.

And by the end, things are crumbling as Vader and the Emperor are presiding over an increasingly tottery empire, even if there's a long way to go before it breaks (if the rebellion hadn't interceded directly).
jack: (Default)
An analogy I frequently hear argued about is using an analogy of a household budget for a national economy. Usually, someone advocating cost cutting *implies* that analogy, and then someone opposed jumps in to point it out and say it doesn't apply.

The implication is something like, "we only have so much money, so we need to prioritise". Obviously the biases of the person talking are the obvious priorities, so obvious they don't need to explicitly justify them. Usually first in the queue is "whatever the status quo is, we obviously need to keep funding THAT". Obviously vulnerable people and non-voters get shafted. And worrying from a practical standpoint is, "oh, we can't afford long-term investment, we'll patch it quickly and accumulate infrastructure debt, I'm sure a later government will be happy to patch it up properly after it's been underfunded for decades" BZZZZZZT NO THEY WON'T THEY'LL CUT TAXES LIKE AS NOT BECAUSE THEY'RE JUST AS SHORT SIGHTED AS YOU.

And then someone else is like YOU DON'T HAVE A LIMITED AMOUNT OF MONEY YOU DELUDED COCKWOMBLE YOU'RE THE GOVERNMENT YOU CAN LITERALLY PRINT MONEY and then there's an argument about how much the government ever SHOULD print money. Usually Hitler is mentioned. I can understand Germans being twitchy about this, but you can be cautious about the wrong things.

Sometimes they don't actually SAY "deluded cockwomble", they just strongly imply it, or allude to a private eye legal letter which said it[1].

But anyway, there is a legitimate question, SOMETIMES you have to cut back necessary services to keep even more necessary services going. But if you're saving money in ways that are are only going to be more expensive shortly, 'saving' money by skimping on all the maintenance, turfing vulnerable people out of hospitals early, cancelling public transport, etc, but that are going to come back around as things fall down and need to be rebuild, now people need even more care, business steer clear because no-one can get to work, you have to ask, "is this cheaper overall, or only in the short term?" And if it's cheaper in the short term, is it ACTUALLY cheaper? Will you actually have a stronger economy in ten years time if you sabotage it now? Or not? If not, should you borrow money now to cover for this?

What are the counter-arguments to this? Well, with varying degrees of validity in various situations, they include: "government spending is a black hole which is essentially always wasted, so spending as little as possible and hoping people survive somehow is for the best", "the country is bust in the long term, we can't sustain the standard of living we have now, so the sooner we start letting people die of it, the sooner we can start rebuilding" and "I've got mine, lets burn the country to the ground as long as rich people end up on top of the pile". You can probably see which of these I sympathise with and which I don't.

But the thing that bugs me is, most of this is ACTUALLY TRUE OF HOUSEHOLD BUDGETS TOO. Getting deeper into debt is usually bad! But if you can borrow at government-bond rates it's a lot lot more attractive. And to some extent, if you're in a money crunch, you cut everything you CAN cut. But seriously, the car you use to go to work, the children's education, the medical care for the family members who are sick (to the extent that touch wood you have to pay for it yourself), cutting those is not normally "oh good, I'm more fiscally responsible now". It's "doom doom doom doom everything is about to collapse". Cutting YOUR SOURCES OF INCOME is an extreme short-term measure. There may be times when it's necessary. But I hate how people seem to be all smug and "oh, well, obviously" about it. The big things you can cut are (a) letting people die and (b) destroying the very things that make you money. Yes, half the time you DO have to cut those. But for god's sake, don't charge in with a machete chopping away with abandon, be sombre :(

[1] I made all this up. Don't cite me.
jack: (Default)
I really enjoy anathem. I enjoy the premise of organisations devoted to pure thinking. I enjoy a book which plays with practical implications of weird philosophy. I enjoy the general hopeful attitude. But every time I read it I also find MORE AND MORE which makes me incredibly cheesed off:

Rants )
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I've been at the new job over three months and it's going fairly well.

For a long time, I've felt like, each project goes through phases, of "just getting started and full of ideas" and "wrestling with someone else's code I don't understand" and "filling out features and making something fairly complete" and "dealing with an urgent problem". And they basically ALL caused me to procrastinate. But with very very many varied productivity tricks and techniques, I seem to finally be reaching a point where, in most of those phases, I can just go ahead and do work, without constantly struggling not to freeze up and get nothing done.

The last couple of weeks, I was a bit stuck in a "it doesn't work and I can hopefully fix it but I don't know for sure" loop, and hadn't realised how much it was dragging down my mood. It also seemed to be, I wasn't content if there was *any* major upcoming problem hanging over my life, I had to make progress on *all* of them before I felt at all better. But I eventually did.

Overall, that's really quite good. I still need to test if the improvement is ongoing, but it's an improvement I wasn't sure I'd ever quite reach. Unfortunately, because I'm me, my brain is less excited, as depressed that it took so long, and that afterwards things will not be significantly better.

There's been a slow shift. It used to be, if I had a little bit of time, I could never just, do something small (washing up, or code tidying, or replying to some emails). I could only ever do things when I made it so I *had* to. But as things improved, that resistance melted away, and "how intimidating tasks seemed" shrunk back to something related to how much work they actually were. Which I guess is where many people were all along.

Doing month-by-month goals or projects was definitely good, I think I want to keep that up. Sometimes they've been a specific project, like learning rust. Other times they've been just "catch up on these paperwork/chores". But having that structure helps a lot letting me see progress. And knowing a project is self-contained, I can see how much I can do, and then *stop* and force myself to re-evaluate my goal, not get stuck in a dragging-on project for ever.

I haven't done anything very spectacular this year, but I've learned about rust (and contributed!) and learned about writing an android app. And started a new job. And am confident that if I try to work on a project in a language I already know it would have gone a lot faster.

It feels like, given the slightest pressure to do things a particular way, even in my imagination, my brain immediately collapses into thinking "i have to do things that way" and it's really hard to *notice* how I'm stuck let alone dig myself out again. And that applies not only to specifics, "colleague refused to listen to idea, so can I ever consider that idea again in the future in any way?" but to meta-skills. It always feels like I *have* to fix everything by sheer force of will, not by, well, techniques that work, because that's what people expect of me. But it's not true, no-one does think that, but it *feels* like they do.
jack: (Default)
I'm not going to get all of this right, but there's quite a lot of things which have been annoying me. Please suggest corrections or additions.

Sinn Fein will not take their seats. They have not been taking their seats for a very very long time. There might be some circumstances where they might, but almost certainly only if (a) it's an issue overwhelmingly important to NI and (b) they would actually make a difference. Some constitutional hack, or swinging the UK govt one way or the other, is not likely to change that now.

Hence, report the true number for a majority, not the theoretical number if SF were going to vote against.

The PM usually resigns as PM when someone else is ready to take over. This almost never matters, but there there IS a PM in the intervening time.

This is the closest british equivalent to the concept of a "lame duck" in American politics, I think, because you don't usually have elections that take a long time to take effect.

Everything is usually organised very quickly. Whether or not it might be healthier to take longer, if there are any negotiations, they're usually a matter of hours or days, not weeks.

Two processes happen. The unofficial process is, "parties have talks and establish if they could possibly form a majority". This is much less complicated than many countries as there's usually not many different combinations who would *ever* work together. There's often only one real possibility.

The official process (well, more official -- almost everything is by convention) happens in parallel. If that the govt have a majority (either directly, by coalition, or by enough other MPs being willing to vote for them anyway), then they stay govt, there's no resign and reform. If not, the largest party have first crack at forming govt. Else, the second largest party. But usually, it's obvious in advance if this is possible or not, and only the possible options actually happen. (eg. govt resigns if opposition have a majority)

The fixed term parliament act did basically only one thing: prevent the larger party in a coalition calling an election against the wishes of the smaller party in a coalition. It may have very slightly increased the pressure on a govt not in coalition to not call snap elections, but apparently, not really. It did the thing that the people who designed obviously wanted.

It might or might not have been nice if the fixed term parliament act had actually made parliaments fixed term. It sort of looked like it might. But (a) it didn't and (b) I don't think the people who designed it just stupidly forgot it didn't, I think they just accepted they couldn't really fix that and didn't really try. Because (a) if there's a hung parliament, there's another election anyway (that makes sense, what else will you do?) and (b) if the govt want an election, even if they don't have 2/3 -- are the opposition going to come out and say "yes, we can rule better than them but we don't want to prove it"?

I'm not great at reading between the lines, but somehow even people who are presumably more socially aware than me often ignore things I find obvious and I don't know why. There are many, maybe most, cases of potential coalitions like this, but see Lib Dems in this election. Tim Farron says he won't form a coalition with the conservatives. Duh! Saying that would be electoral suicide. I don't know if he would like to, but I think he's pretty much *got* to deny it anyway[1]. Would he? Well, hopefully not. But if the conservatives offered an attractive enough deal (say, electoral reform and cancel brexit) one the public might actually like, would he say, "oh no, I'm sorry, I agree that would be best for the country, my party, and my own career, but too late"? But that doesn't happen, because they're not making that offer. If really really wanted to say never ever make it stick, he could probably say something bridge-burning.

It's not guaranteed, but you usually know which way the non-top-two parties will go. Ie. UUP and DUP are likely to prop up Con and not Lab. Lib-Dem are kind of split. Everyone else might prop up Lab but won't help Con. That doesn't mean they WILL prop up a government, but when you're considering potential governments, there's not usually a lot of different possibilities. Usually you'll get a majority. If not you can see a majority of "Lab or Con + parties generally disposed to them". If so, they'll usually work out SOMETHING. If the margin is thin it will be very flaky (eg a rainbow coalition needing many small parties to get a majority is likely to fall apart). Technically any "not majority" is a hung parliament, but that's only really the case if there's a significant chance of a deal not being struck. If no-one has a majority even with reluctant support, then probably whoever's closest (closest in numbers or closest to support from a large non-govt party) can eke out a minority government. If that doesn't happen, *then* there's a reasonable chance of a surprise, some party working a party you don't expect. And if not, then it's well and truly hung and will soon devolve into another election whether people want it or not (but that's really rare).

[1] See also, "PM says they won't resign". They always say that. If they have to, they have to, whatever they said, and if they're not in politics any more, what do they lose by having said the opposite?

ETA: And re: "English votes for English laws", even if the conservatives have *some* votes outside England, they still have a larger majority in England than in the UK as a whole. Somehow people (who usually know what they're talking about) keep seeming to think that Scottish tories and DUP don't count for England-only matters, but opposition MPs in Wales/Scotland would. But I don't understand why people think that?
jack: (Default)
So... no-one else have an opinion on rules interpretation in http://jack.dreamwidth.org/1032556.html ?

I thought the answer was so obvious, but apparently not?
jack: (Default)
Oh FFS. How did I ever get into such a stupid argument.

On roleplaying stackexchange, there was an interesting question about using a divination spell, augury (which tells you the result of a purported course of action as "good", "bad", "mixed", and "neutral") to solve a puzzle.

The specifics was, you have five bags of holding, two contain dangerous demiliches[1], one contains some treasure you've been seeking, and two empty. What's the best strategy with a minimum number of castings of augury to get the treasure ideally without being attacked by undead monsters?

But one of the answers had some ingenious thoughts, but also depended on several steps asking an augury along the lines of "if bag A contains a demilich, I open B, else I open C". I thought you couldn't do that because you have no way of finding out without opening the bag.

That was the crux of the disagreement -- for the record, do other people think you could do that, or not? And can you explain convincingly -- I thought my interpretation was so obvious I couldn't really explain what was wrong with the alternative.

But then we ended up in an endless pointless snarl of misunderstandings with the original poster and others, including:

* I assumed I'd misunderstood something and it took several questions to figure out that he thought this was possible, which he took as me making a long argument veering randomly all over the map.

* I accidentally made an argument something like "augury can't tell you the result of a plan assuming you can fly if you can't do that, likewise it can't tell you the result of a plan knowing what's in bag A if you have no way of finding out" and angrily denied thinking augury could tell you the result of a plan assuming you could fly.

* I said, the "spell doesn't do that". He said "where does it say that". I said, it doesn't say it does and spells only do what they say. He thinks that "if A, then B, else C" is a course of action, and not knowing A doesn't make a difference.

* I asked a separate question about the interpretation of that spell. Several people replied saying "it might be up to the GM". Yes, thank you, it always MIGHT be up to the GM, but surely there's some generalisation about "things where reasonable people might disagree" vs "this is what the spell says,

* Yes, technically this is an opinion poll. Everything is an opinion poll. If most people think "die" means "die" but someone thinks it means "turn into a pumpkin" then they will have a different interpretation of the rules. But I think it's still valid to ask "what does the rules mean" and answer "in normal english, obviously this".

* NO I CAN'T FIT THE ENTIRE QUESTION IN THE TITLE WHY NOT ANSWER THE QUESTION RATHER THAN THE TITLE?

* You can't just ask if you can do X, people have an edit war whether you have to add "according to a strict and literal interpretation of the rules".

* Yes, I suppose all castings of augury depend on information you don't have WHY DON'T YOU READ THE FUCKING QUESTION can you not recognise the difference between "find out information and act on it" and "magically know it without finding it out" I'm asking about the one in the question, not all the other sorts of depending on information you don't have THERE'S A FUCKING CHARACTER LIMIT IN THE TITLE YOU LITERALLY CAN'T PUT ALL THE INFORMATION IN THE QUESTION IN THE TITLE OK?

* Yes, I agree you could ask a different question instead, but I want to know the results of asking THIS question. I think you ought to be able to make sub-optimal decisions in DnD and carry them out, not have the GM say "actually you did this related thing". If you think the GM should just ignore questions of this sort, then SAY SO, that's ALREADY AN ANSWER to this question, don't suggest I ask some other question that ignores the difference this question is about.

* I feel like, can you augury "if A contains a lich, I open B, else I open C" is a complete question. You do NOT need a detailed specification about which bags might contain a lich in order to ask "does A contain a lich", you should be able to ask that about ANY bag whether it's likely or not. And just because there is a complicated scenario in the related question, doesn't mean that this question is unfinished. Eventually I caved and made one up.

Sigh. Sorry that was so ranty. I feel like the useful lessons are:

* Learn when you're not going to get anywhere and don't bother.

* Imagine everyone you're talking to is drunk, distracted, and has a short attention span. It doesn't matter WHY they have a hard time following, maybe they're trolling, maybe they're really young, maybe they're busy, maybe they're in chronic pain, maybe they just don't care much, try and err on the side of compassion. If you draw an analogy, expect a likelihood immediately start arguing about the last two sentences you said, and not be able to maintain in their minds a connection between that and the thing you thought you were talking about.

* When I explain things they're often nowhere as clear as they sound in my head and I almost always need to provide a detailed example which is fairly representative of the general question. Eg. if I ask "can you do X" where you don't want to do X, everyone will ignore the actual question. This is generally true when I'm trying to understand something too.

[1] Note: a lich tantamount to a demigod, not a half-lich :)
jack: (Default)
I like the principle of duck typing.

Roast it if it looks sufficiently duck-like. Don't worry about whether it's officially a duck, just if it has the relevant features for roasting.

However, I don't understand the attachment to getting 3/4 of the way through the basting, stuffing and roasting project before suddenly discovering that you're trying to crisp a small piece of vaguely duck-shaped ornamental stonemasonry.

I agree with (often) only testing for the *relevant* features of duck-ness. But it seems like the best time to test for those relevant features is "as soon as possible", not "shut your eyes, and charge ahead until you fail". Is there a good reason for "fail fast, except for syntax errors, those we should wait to crash until we're actually trying to execute them"?

I've been working on my non-vegetarian metaphors, how did I do? :)
jack: (Default)
There's a story. I can't remember where I saw it (slatestarcodex?) It was really creepy. It described someone in hell, and he/she/they were walking across an endless desert, getting thirstier and thirstier, never relieved, never dying. And after an endless aeon, the devil came to them, and offered them a different hell. And he/she wouldn't tell them anything about the alternative, but they thought "anything but this".

And inevitably, the alternative was infinitely worse, and they suffered for another aeon, all the time thinking this was worse than anything and they wished they'd stayed in the desert. All the time blaming themself, and feeling they brought it on themselves. And then the devil came to them again, and offered them the choice to be put into a different hell. And they thought "I know it was a mistake, but anything at all is better than THIS".

And of course they were wrong, and the suffering was even worse, and they wished they could go back to the second hell. And this pattern repeated every aeon for eternity, getting ever worse and ever more self-blaming.

So anyway, it turns out, when I get an SMS, now google hangouts says, "would you like to install google's SMS messaging app?" and I say "surely it's more convenient than hangouts?"

McAfee

Jun. 4th, 2016 10:52 am
jack: (Default)
"Sorry to see you go. We'd love to hear your reasons."

I THINK YOU ARE FACTUALLY MISTAKEN ABOUT THAT. But if it helps you:

(1) You have bugged me every ten minutes since the free trial expired to upgrade to the paid version. On windows 10, that makes an annoying "BOOONG" sound. Now I hate you with a firey passion and want to see all your works laid bare and low.

(1a) I clicked "Because there were too many notifications" SEVERAL times, but apparently there is only an option to toggle it on or off, the checkbox does not have a ternary option for "very" to express my EXTREME EMPHASIS in this matter.

(2) No, I did not already BUY other security software. I already have other security software FOR FREE because your program came pre-installed in windows 8+. In general, I feel the collation of more and more functionality into the operating system, while convenient, may stifle competition in a fashion long-term undesirable. But in this case, your entire business model being crushed by the microsoft juggernaut fills my heart with a warm glow of karmic satisfaction.

There, now. Do you feel more satisfied?
jack: (Default)
It's not that I don't understand the etymology of --porcelain options. Lots of commands are "plumbing", ie. intended to produce output which is consumed by other commands rather than by the user, because git is like that.

So "porcelain" is coined to mean the opposite of that: output which is intended to by read by a person, and include lots of useless twiddles like human-readable column formatting, units, column headers, messages saying "there was nothing found" instead of returning "" etc.

And some commands are often used as user-facing commands, but can also be used by scripts and other commands intended to produce more user-friendly output, and so have a command line option "--porcelain" to mean "produce output which can be parsed by another command".

It's not that I don't know that.

It's that I think it's unnecessarily confusing that:

1. "Porcelain" means not "smooth, unencumbered" but the opposite
2. "--porcelain" means "make the output not porcelain".
jack: (Default)
Dear people who start a kickstarter project, I am really not an expert at this, so if you have expert advice you probably know better than me already. But as someone who occasionally sees links to cool-looking kickstarters, I can tell you what seems good to me.

On the front page, try to have some sort of prominent summary, ideally two sentences, saying WHAT IT IS and WHY IT'S COOL. Um, maybe that's supposed to be obvious. But seriously, "We have an awesome webcomic, we made an rpg boardgame of it" or "we made an isometric computer game with detailed wizard duels" or "I wrote about about vampires living in london" or "here's a gadget that makes your bike sound like a horse", all of those make me think "oh, cool, can I see more". Even if I've never heard of it before. And many other pitches would make me think "good luck, but not for me".

But I seem to see so many kickstarters that say "here is a brand new BRANDNAME which is exciting and ADJECTIVE and lets you experience ADJECTIVE and ADVERBITY and here's a video for more information". That's fine. Unless you want me to give you money, in which case it has the disadvantage that all that coy non-information doesn't make me think "Yes, THIS random twitter link is the one I must track down the backstory for" it makes me think "why was I here again? *back* "

I'm assured, videos are great for persuading people. But I assume that only applies if people watch them?

To me, a video is saying "Dear technocrats, busy people, people with full-time jobs, people with children, people with smartphones, people under 25 with short attention spans, people with disabilities, methodical people and googlebot, get out of here, we don't want your money or your interest." Fine, you can sell to whoever you want to sell to, but that's excluding a LOT of desirable market shares...
jack: (Default)
They moved the sorting office! It rose delicately up onto its teeny tiny tootsies and scampered away to hide in an industrial estate behind the station. Or maybe it hummed and vibrated and sort flashed into a photographic negative and went "zingngng" and vanished and reappeared in a new spot. Or thousands and industrious citizens suddenly turned towards it and spontaneously rushed there, converging on it, donning hardhats and lab cots as they ran, and began dismantling it, labelling the parts and throwing them onto the mail trucks with joyful enthusiasm.

Or, maybe the site was conquered by Parcelforce partisans, skirmishing out of the neighbouring warehouses, and after months of tense running battles, the royal mail stalwarts broke, fleeing with what parcels they could save to recoup at the new site.

I have no idea which it was because I was, well, I had my head in the clouds and didn't notice. I've even cycled passed Henley Road and thought "yep, still there", and it didn't occur to me the sorting office wasn't still there.

And then, lo, I began thinking "these books fit through the letterbox, as do the sink plugs, and wallet ninjas, and various small household items, there's no reason to continue ordering them to work." And that worked, until one arrived that didn't fit, and the obliging postie, after following standard orders to throw it in the black bin, but then realising it was collected that day and maybe that was a bit infra dig even for the post office, turned to the green bin. And then, after a moment of guilt, parcel poised over the rotting compost, clinging terrified to the postie's hand, it was spared. And pausing only to give it a few regulation stamps (the kicking sort, not the licking sort) and hope that next time, it would learn to be narrower than the letter-box, it was reluctantly returned to the sorting office.

And little Jack, pootling home from work one day, find a little card saying "your parcel (probably books) was here, mere inches away from your devouring bibliovoric hunger maw of living room, but was taken away again. When would you like to see it again, on a scale between 'several days' and 'many days'?" I believe the "several days" may be the fault of communism and/or fertility rituals for preventing post delivery on Monday. Although they make up for it by getting people to walk round Milton Park in Starwars costumes!

I'm still a bit confused by the notation that the parcel is available for pick-up the next "working day" from the delivery office. "Working Day" is underlined. But seems to include Saturday? But you can't request redelivery until the working day after that which I guess is now, um, Tuesday? But anyway, blithly disregarding the difference between "Henley Road" and "Clifton Road" our endearingly pontificatory hero toddles bravely off with the note. "I'll go to work", he says, "and pick it up at lunchtime. The delivery office is really near, I remember that."

"In fact, it's REALLY convenient if I have a working bike and a reasonable rucksack (or car). Maybe I should make a habit of ordering things to home and then picking them up from the delivery office whenever it's convenient, if they don't happen to get delivered to home on Saturday." Our hero's little face shone with self-satisfaction, soon to be smashed to smithereens.

For what transpires is not, as hoped, "MOAR BOOKS", but rather, a forlorn looking disused warehouse with a sign saying "For demolition, dangerous, details, details" and nothing else. And lo, our hero was defeated, and decided going out into the sunshine had been a good idea, but maybe the actual book-getting part of the operation should be implemented by "asking the internet to deliver the book to home next Saturday instead", with no more moving his physical body about in public.

Here ends our tale (well, hopefully next Saturday). This story was brought to you by the magic of "nearly the bank holiday weekend, OBVIOUSLY work involves spending 1000s of words spodding about incidental administrative matters". But hey, you know, posting more stuff is good :)
jack: (Default)
Contrary to popular rumour, my love for mechanistic magic systems isn't all-consuming. I love stories where people exploit the system, stories about ideas -- old school science fiction about the possibilities of technology that hadn't been realised; everything by Greg Egan and Ted Chiang; HPMOR; much of the magic and plots in Brandon Sanderson's books. Ender's Game.

But I also love stories which work as stories. And I love the one good idea that suddenly works, even, or maybe especially, in magic systems which are more magical and less mechanistic.

But I think a lot of the fun of the story is lost when the reader doesn't have the knowledge to know what matters and what doesn't. Most stories have some things which are supposed to not be known to the reader, at least in theory. And most have some things which ARE supposed to be known to the reader.

A story where the hero is rushing to prevent something, and the audience know it won't work the way she intended, or don't know if it will work the way she intends, is told in a different way to a story where audience know what she's trying would work, but don't know whether she will be able to achieve it.

But if you screw up your worldbuilding, your audience won't know which. It's supposed to be obvious because "that's what the physics says" or "because they discussed that on p87" or "that's just how this sort of story works"? OK, fine, if that's ALWAYS right. If your book is ALWAYS consistent with the physics, and has examples to show it, then fine. If not, your audience doesn't know to trust you and probably won't. Likewise, they discussed it -- are the characters usually right about this sort of thing, or are they USUALLY undermined by some deus ex machina?

It's not important to be consistent with the real world, it's important to be consistent with your audience's expecations. Which in many ways is a lot harder. Being "slightly more consistent with the real world than your audience expects from similar books" is a good way of doing that, but not the only way.

To steal an example from John Scalzi, if the climax of you film involves a character dying in a tragic way by falling into lava, that's a bad moment to suddenly introduce a whole bunch of new rules no-one saw until now. I think even Scalzi would lose his suspension of disbelief if the character fell into lava and turned into purple mosquitos. But to everyone who's spend 5 minutes thinking about the density of rock, "falling into lava and sinking" is just as ridiculous. And yes, most people don't know that, so the story is fine for them. But Scalzi's point was that the moment of "suspension of disbelief" is arbitrary and varies between people. And my point is, that's sort of true, but more, that moment is determined by the consistency and trust the film has built up to that point, and the genre conventions of previous similar films.

Sometimes that's really unfair, because you want your book to be judged without those expecations. But there's not much you can do about it, except work to undo them or accept people familiar with them won't get your book as much.

This is why I keep caring about films which blatantly break worldbuilding they've previous established. If there's skyscrapers in your fictional Washington DC, that's stupidly untrue but doesn't break your story -- it's not realistic, but everyone will understand it's the sort of thing you get in cities. But if a tiny seaside village has lots of random skyscrapers, people will expect it to be a plot point because it's the opposite of what they expect.

In fact, I love magical magic systems. In some ways they're easier because they can do anything. But in many ways they're harder, because what's possible has to be determined by "what feels like it would be possible" which can be personal and hard to establish -- it needs a combination of shared expectation, and subtle world-building that doesn't invite people to pick at it.

But this is why I hate it if people say you shouldn't care about this sort of plot hole. I'm not saying you should care. But if you accidentally know that (for instance) different websites are run by different computers and no single program can alter them all, it's really hard to enjoy a plot based on the opposite assumption, because you literally don't know what's going to be possible and what isn't...
jack: (Default)
Orrie Gamal Poster: I want to froblicate my woozle. I've tried flimbling it, and that doesn't work. And I've tried wimbling, wombling and wumbling and I don't think those do what I want. And I can't do theminraining because I don't have a froog. What am I doing wrong? Do I need to frogwockle it?
Quickdraw Mactrawl: Have you tried flimbling it?
Oblivious Ollie: Have you tried flimbling it?
Ditto Ditta: I don't know if anyone's asked this already, but have you tried flimbling it?
Eager Edsel: FIRST POST! I don't really know, but have you tried flimbling it?
Expert Edgar: Lots of people have this problem. I've worked on something related, so let me spend several thousand words pontificating about related matters. But none of that may directly help you. So you have you tried flimbling it? What happened when you did?
Orrie Gamal Poster: As I've said several times already, I tried flimbling it. Here's a detailed description.
Quickdraw Mactrawl: You shouldn't have tried flimbling it! That won't work in your situation.
Oblivious Ollie: Have you tried flimbling it?
Ditto Ditta: I see several people have suggested flimbling it, but that won't work.
Eager Edsel: I know I said this already but I don't know if you saw my comment. Have you tried flimbling it? How about now? Have you tried it yet? If not, have you tried wimbling or wombling it?
Expert Edgar: Ah, I see your mistake. Let me rephrase it with more technical jargon. I know you might not have realised this, but flimbling it won't work.
Eager Edsel: Or how about wumbling it?
Oblivious Ollie: I don't know if anyone's asked this already, but have you tried flimbling it?
Eager Edsel: Have you tried flimbling it?
Orrie Gamal Poster: YES I HAVE TRIED FLIMBLING IT SHUT UP ABOUT FLIMBLING I KNOW ALL ABOUT FLIMBLING, DOES ANYONE HAVE ANY OTHER SUGGESTIONS?
Orrie Gamal Poster: NOT wimbling or wombling.
Orrie Gamal Poster: And NOT wumbling either for that matter!
Expert Edgar: Ok, I see my mistake. I've taken the time to read your post. I think you might need to theminrain it even though you don't have a froog. Alternatively, you could try frogwockling it, but I'm not sure that will really do what you want.
Ditto Ditta: All of that Expert Edgar just said but more vague and waffly without really knowing what I'm talking about.
Oblivious Ollie: I don't know if anyone's asked this already, but have you tried flimbling it?
Orrie Gamal Poster: As I said, I can't theminrain it because I don't have a froog.
Orrie Gamal Poster: I tried frogwockling it, and my woozle seems even less froblicated than before. In fact, it's smoking a bit round the edges.
Orrie Gamal Poster: YEOUCH! It's smoking quite a lot round the edges.
Orrie Gamal Poster: ...
Orrie Gamal Poster: I unfrogwockled it with some difficulty, and now it's slightly woozled, but I'm not sure where to go from here.
Expert Edgar: Did you try to frogwockle your woozle without flimbling or themraining it? Because that might ruin it entirely.
Orrie Gamal Poster: Aaaaah!
Oblivious Ollie: I don't know if anyone's asked this already, but have you tried flimbling it?
Oblivious Ollie: Or, if you don't want to flimble it, can you theminrain it?
Expert Edgar: I think theminraining it is the only way to go even if you don't have a froog.
Orrie Gamal Poster: I've said this again and again, I want to froblicate my woozle, but WITHOUT a froog. Does anyone know how to do that? Please stop telling me not to do that.
Eager Edsel: I didn't really read your last comment, but maybe if you told us more about your problem we could suggest another way to help?
Expert Edgar: I think Edsel is right.
Orrie Gamal Poster: OK, here's an extremely long account of lots of things I tried mostly related to frooting my whombaht that show I don't know anything about woozles in the first place. But in order to do that, I need to froblicate its woozle, but I can't theminraining its froog because whombaht woozles are undefrooglicious (and any rate, aren't wumble).
Drive By Miss Daisy: If that's the case, you don't want to froblicate your woozle at all. If you themrain your whombaht's wumble directly, you can womble it itself without any woozles or froogs at all. Did you try that?
Oblivious Ollie: I forgot what we were talking about, but have you tried flimbling it?
Orrie Gamal Poster: Yes! Thank you miss daisy. That solved my problem. I don't know why no-one else could just say that even though it directly contradicted my original post and relied on a lot of information I didn't think was relevant once I went down a blind alley.
[5 year later]
Quickdraw Mactrawl: I just found an old notification for this thread and I realised I may have posted too quickly. Whatever you do, don't themrain your whombaht's wumble directly because I'm not going to explain why just in case it's useful to anyone who finds this forum thread later and doesn't know if I know what I'm talking about or not or if it applies in their situation.
[5 years, 1 day later]
Oblivious Ollie: I just saw this. I don't really know about woozles, but I think I read something similar once and someone suggested flimbling it. Have you tried that?
[10 years later]
Dame Spam-a-lot: That's a really interesting post! Do you mind if I quote a few of your articles as long as I provide credit and sources back to your website? My website is in the exact same niche as yours and my visitors would certainly benefit from a lot of the information you provide here.
[15 years later]
This thread was locked by Orrie Gamal Poster.

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