jack: (Default)

GM: ...and thank you for recapping last session.
GM: 1xp and 1gp to everyone for remembering (a) they were tracking the mutineers (b) to try to get the Plot Artifacts of Ancient and Mysterious Power before them.
GM: Not really.
GM: OK, are we all set? Have we all stocked up on quarterstaffs?
GM: And 10" poles? Or not, seriously, how does anyone carry those things??
GM: And forked sticks?
GM: This is a very useful forest.
GM: Anything else?
Princess: I still have the mysterious figurines I latched onto last session, right?
Princess: They're going to be important, right?
GM: I can neither confirm nor deny.
Kitty: We could talk to the toad-seals! Maybe they'd help.
Players: Can kitty talk to other animals?
GM: Duh. That's obviously much more interesting.
Players: But...
Players: In the last session, we trampled their eggs, roasted a bunch of them, and took their meat for provisions.
Animal-loving princess: Sorry!
Players: They may not want to talk to us.
GM: Yes, that.
GM: It's always worth asking. But also, they're in a different place where you're not.
Kitty: We could talk to the goats!
Players: But they're also not here.
Players: And also, see, killed, roasted, provisions.
Players: :(
GM: I'm sorry. Keep trying! You can absolutely talk to animals and it's absolutely relevant.
GM: It's just the first um all the things you tried happened not to work specifically. But it's still good!
GM: When I *planned* this island, I didn't expect the animals to be *able* to talk (I did plan for them to be dealt with by non combat if you approached it right).
GM: I'm working on it, ok?
Players: Anything else?
GM: Oh right yes, perception checks. Everyone add roll d20 and add your perception.
GM: Kitty, add, um, +5. Smell is good.
GM: Anyway, the general gist is that you remember to watch out for the menacing pair of eyes the foraging parties reported in the forest.
GM: It's tailing you, obviously.
Kitty: Is it a cat?
GM: I can neither confirm nor deny it being retconned into the obviously narratively appropriate species.
Party: We could... split up. To um, see if we can get close enough to it.
GM: Or you could not do that.
Party: Ok, *sigh*. If it's not attacking as a group, we'll just press on.
GM: Good call.

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