May. 2nd, 2006

Beltaine

May. 2nd, 2006 11:53 am
jack: (Default)
On Monday I was productive, and did much veizla-organising (date confirmed sat 24th june, announcement tonight), and cts termcard making up, and the like, though STILL didn't have time to sit down and curl up for a bit.

I missed pizza and probably penultima :( but went to Edith's Beltaine at Oblivion, yay!
  • Pip was there with Edith, it's really lovely to see her. I'm glad she did make it out.
  • Unfortunately, Pip and I tend to turn into an exponential runaway inneundo-pumping machine, the acceleration if not the content of which might have shocked people trying to have a *semi*-serious conversation :)
  • *Hug* Edith and Nick. I haven't visited Oblivion for aaaaaaaages, despite going to parties there quite often. It was nice to see both these fine gentlemen[1] on their home ground again.
  • Ian and Kirsty (Edit: fixed various conceptual levels of typo) were there, and apologised for confusion and frustration on the linear in a very sweet mannar, and I said there was absolutely nothing to worry about, and if that was a badly organised linear then it was in fact very good, it was just bad for a new player, and things became almost inconceivably jolly[2].
  • And then much useful advice about ishmundi was proffered, and much general discussion about what makes a good roleplaying system happened.
  • I would have liked to see Wicker Man, but it was getting late, so I came home, curled up with a book for 3/4 of an hour and went to bed at a good time.
  • I have become a mead-fairy.
I feel good.

[1] OK, ok, "san"
[2] Cryptonomicon quote.
jack: (Default)
This weekend had moments of mopiness, but as a whole was really good. Today I feel quite productive and will enjoy going to CTS and possibly games evening on my way back.

I'm a bit aggravated because just before I went to scipark lunch I found a conceptual error in the code I wrote this morning. It explains what's wrong, and should be easily fixed by working out which addresses are absolute and which are relative to the simulator's base address, but means I will be a bit behind where I was assuming I would be. I'm still not perfect at estimating times, I tend to optimistic and then disappointed, and am less happy and less productive when I'm behind where I'd thought. I am battling this by my spreadsheet automatically including padding in my daily timetable, and if I get ahead, so much the better. But with n hours of work the whole program should be working well.

(For meme explanation, see http://cartesiandaemon.livejournal.com/189166.html.)

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