Pizza

May. 16th, 2006 03:11 am
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[personal profile] jack
Tonight, at post-geek-pizza we played croquet at Relativity. This is very good, and must be encouraged at all opportunities. I didn't manage any spectacular shots, and muffed a couple, but am generally getting comfortable with the idea of what I'm capable of doing, what strategies are most machiavellian, and generally being an non-embarassing if not good player. Though we must also practice on full size lawn pre-winkers :)

Then we played penultima. We're in a definite penultima phase, I'm sure some people must be bored. But both of tonight's games went fairly well, if slightly long. They both reached brief endgames, where people had nearly figured out some pieces, and knew something about more, and were just about able to execute one or two move ahead plans, though in the end both ended with fortunate chance, working out how a fairly powerful piece moved, or moving a king into a bad position.

I'm sure penultima needs modding somehow, but I'm not quite sure how.

* Spectators may not want to concentrate on entire game, but chat also. Suggestion: people can explain a rule to another spectator who wants to watch, and then not have to pay attention if they don't want to.
* The endgame often gets bogged down when people are drunk and tired and trying and failing to think of plans.
* There's a spectrum of rules from those worked out soon to those which (while preferrably still useful) are still keeping you guessing at the end. I think an ideal game would have a spread, and we currently edge toward the more complex end.
* But it's quite well balanced, I think. If you *stated* rules at the start, it'd be like learning chess all over again and require too much thought. Here you often work out rules toward the end, enough to have some strategy, but not enough to be sure.
* We (mainly Ian) are experimenting with rules that get pieces out and active, without excessive jumping, but that discourage randomly bombing into the enemy bank ranks or asking "Can this piece move onto the enemy king" every turn. An early couple of these turned out not so well, but in general we've been having interesting ideas

Date: 2006-05-16 04:15 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Yes, those make sense. Perhaps Mao can be more varied than penultima, depending on what rules are chosen, so a lot of silly "say foo when bar" rules make a social game and a lot of "card X becomes card f(X)" rules makes it even more like doing an example sheet than penultima :)