Winnie-The-Pooh Game
Jul. 9th, 2007 04:49 pmI looked out the flash game I wrote again (http://cartesiandaemon.livejournal.com/222925.html). Level 20 was hard, it took me half an hour to solve, and I *wrote* it.
I had some other impressions:
* Roguelike mode is very useful, without it its too tedious walking round levels that take a long time.
* You really need a "reset" key, it's stupid that you need the mouse
* Some of the interactions are too subtle. Beetles jump into a 1-wide chasm, but no further. Which makes sense, but it's not clear. I could add some more levels to pad it out a bit, that would be fun, but not every single level introducing a subtlety of behaviour. That was definitely the best effort/reward at the time, but it does mean it can be hard, or too quickly completed if it isn't hard.
* Pooh should be able to see at angles!
But when I found it hard, I remembered several people had been stuck on some level or other, but in the midst of a party I couldn't really help them. If you wanted to ask for hints, I can help you now :)
I had some other impressions:
* Roguelike mode is very useful, without it its too tedious walking round levels that take a long time.
* You really need a "reset" key, it's stupid that you need the mouse
* Some of the interactions are too subtle. Beetles jump into a 1-wide chasm, but no further. Which makes sense, but it's not clear. I could add some more levels to pad it out a bit, that would be fun, but not every single level introducing a subtlety of behaviour. That was definitely the best effort/reward at the time, but it does mean it can be hard, or too quickly completed if it isn't hard.
* Pooh should be able to see at angles!
But when I found it hard, I remembered several people had been stuck on some level or other, but in the midst of a party I couldn't really help them. If you wanted to ask for hints, I can help you now :)
no subject
Date: 2007-07-16 06:49 pm (UTC)FWIW, doing that level, I walk a circle in the centre-left area, with a specific sideways jog to leave it, and otherwise leave it untouched. Leave the top of the central funnel unpassed. And then I don't worry about anything else, just play it by ear and try to lead every piglet into the circle I drew before without losing them, and then get out of the circle along the same path. That way I should be able to collect all the piglets in a big circle on the left.
(If you walk into a piglet, it turns to follow you, but you can block one's way without worry.)
And then enter their circle, and lead a path to the top of the funnel and over the trapdoor. They should all walk round the circle and follow the path and fall in.
I used to try to lead a whole conga line of piglets round the level with me, but they would definitely get stuck in one of the long passages.