* I'll no doubt need PERL (or equivalent) as well to tie everything together.
* I have successfully run my gimp export script from the command line (the trick was to give it an .scm rather than .scn extension)
* I downloaded the development release of the gimp to do it though. It's always a very pleasant feeling when you think "Hey, there should be new features in this program," and you go check the website, and there they all are :)
* Step 1, blah. Step 0, setup. Step 00, config. Doh.
* I have successfully run my gimp export script from the command line (the trick was to give it an .scm rather than .scn extension)
* I downloaded the development release of the gimp to do it though. It's always a very pleasant feeling when you think "Hey, there should be new features in this program," and you go check the website, and there they all are :)
* Step 1, blah. Step 0, setup. Step 00, config. Doh.
no subject
Date: 2007-09-16 05:09 pm (UTC)everything else...
Yikes!
If I included everything else I'd have to write stuff that ran on the Acorn, Atari ST, Amiga (various flavours), and god knows what else.
no subject
Date: 2007-09-16 05:17 pm (UTC)FWIW allegro says "DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X," and SDL says "Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported."
I don't think I'm ever going to have the time or desire to get something tested in more than two OSes -- I'll probably hope someone else helps with the linux version, at least of the authoring stuff, if I get that far. But I want to not write myself into a corner, by using something that *can* be expanded to others if it's ever desired.
no subject
Date: 2007-09-16 05:21 pm (UTC)I also play ScummVM games on my Nokia N800
no subject
Date: 2007-09-16 05:28 pm (UTC)Oh, yes. Certainly. But I probably can't stand a better chance for making it portable than making the prerequisites C and SDL -- lots of people hopefully have an interest in porting SDL to any upcoming operating system.