Winnie-the-Pooh game: a few responses.
Jun. 30th, 2006 02:46 pmTo all: Thank you for feedback!
To people who can't play flash: I'm sorry. I knew this would be usable only by a subset of my friendslist. I wish I could show it to you.
To
naath and
mair_aw: Thank you. However, I'm slightly puzzled: you think I should definitely port to C (or another language) and should, if I have time, optimise the flash code? Do you mean, I should port and keep the flash version as well, or I should port and optimise the C version?
To
the_alchemist: Don't worry, I have been a mainstay of the Pembroke Winnie-the-Pooh Society and agree with you that Disney is an abomination (which I *think* I've never seen). Originally he was cartoony because that's easier to draw, and wearing his T-shrit for the same reason; but if you play as far as level four you will see that this is integral to the plot and metaphysics. Please don't hate me for that, I'm mocking disney :)
Turn-based.
Should it be turn-based or real time? There are many games (including this one) which can be essentially one or the other with a one-line change in code, but levels which are good for realtime can be tedious for turnbased and ones good for turnbased can be evil for realtime. So far the level's I've written could be either, but I definitely intended it to be real time because, I prefer that style of game.
Do you think:
* I should design it to be real-time, but let people switch at their own risk?
* My distinction is overfussy, and it's fairly easy to make a game which is good either way?
* I should change to turn based because you prefer that?
* I should change to turn based because everyone thinks that's better?
* If so, why?
* Turn based would be an easy fix for other technical flaws in the game, and I could use that if I don't have time to do them, but accept that if I prefer I should fix them directly and keep the style the way it is?
To people who can't play flash: I'm sorry. I knew this would be usable only by a subset of my friendslist. I wish I could show it to you.
To
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To
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Turn-based.
Should it be turn-based or real time? There are many games (including this one) which can be essentially one or the other with a one-line change in code, but levels which are good for realtime can be tedious for turnbased and ones good for turnbased can be evil for realtime. So far the level's I've written could be either, but I definitely intended it to be real time because, I prefer that style of game.
Do you think:
* I should design it to be real-time, but let people switch at their own risk?
* My distinction is overfussy, and it's fairly easy to make a game which is good either way?
* I should change to turn based because you prefer that?
* I should change to turn based because everyone thinks that's better?
* If so, why?
* Turn based would be an easy fix for other technical flaws in the game, and I could use that if I don't have time to do them, but accept that if I prefer I should fix them directly and keep the style the way it is?