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I can't remember if I've pimped it before, but: go play the winnie-the-pooh flash game I wrote!:
It's set ten years later, when CR and Alice[1] are about 16, and due to a clumsy mistake CR buys a cursed present for Alice, sending them to an alternate dimension where they face unresolved issues from their childhood games :)
It's aimed to be squarely in the tradition of Chip's Challenge. ie. top-down-tile-based push-things-around action/puzzle, but with fewer more complicated enemies rather than many simple ones (also see Deadly Rooms of Death)
There are 10 levels so far. Apologies for flash, see the poll below. Move with the arrow keys, press space to continue from message screens. Click the buttons on the right to jump to a level. There is a reason everything's so violent, it's not *just* gratuitous.
Walkthrough for level one: Walk down, walk left into pooh. Read the text. Start again. Walk down, walk right, walk left.
I'm sure most of you (hi Simon :)) have more extensive computer games written, but I enjoyed writing this. It is very much, what I had time to do, and left when I didn't have any time. One thing I may do in the next few months is polish it up.
Which of the following would you most like to see me do? (Vote for one option, or more only if you want to).
[1] Who is CR's kickarsier sensibler contemporary best friend, now sort of girlfriend, not nurse. Apologies for misreading canon.

It's set ten years later, when CR and Alice[1] are about 16, and due to a clumsy mistake CR buys a cursed present for Alice, sending them to an alternate dimension where they face unresolved issues from their childhood games :)
It's aimed to be squarely in the tradition of Chip's Challenge. ie. top-down-tile-based push-things-around action/puzzle, but with fewer more complicated enemies rather than many simple ones (also see Deadly Rooms of Death)
There are 10 levels so far. Apologies for flash, see the poll below. Move with the arrow keys, press space to continue from message screens. Click the buttons on the right to jump to a level. There is a reason everything's so violent, it's not *just* gratuitous.
Walkthrough for level one: Walk down, walk left into pooh. Read the text. Start again. Walk down, walk right, walk left.
I'm sure most of you (hi Simon :)) have more extensive computer games written, but I enjoyed writing this. It is very much, what I had time to do, and left when I didn't have any time. One thing I may do in the next few months is polish it up.
Which of the following would you most like to see me do? (Vote for one option, or more only if you want to).
[1] Who is CR's kickarsier sensibler contemporary best friend, now sort of girlfriend, not nurse. Apologies for misreading canon.
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Date: 2006-06-30 01:02 pm (UTC)I also feel obliged to point out that this doesn't work on my mac (Safari) at all - I can click the RHS buttons, but pressing space does nothing.
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Date: 2006-06-30 01:06 pm (UTC)(S)
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Date: 2006-06-30 01:44 pm (UTC)no subject
Date: 2006-06-30 01:59 pm (UTC)and icon space! and the ability to syndicate people's rss feeds! and ... and sms-to-lj! and other exciting stuff!
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Date: 2006-06-30 02:04 pm (UTC)no subject
Date: 2006-06-30 01:25 pm (UTC)And thank you. Apparently flash in safari not receiving any keypresses has been a known problem :( Until I rewrite completely I don't think there's any fix. (I assume you've tried obvious things like trying to click to give it the focus. Does your computer have a flash viewer or anything?)
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Date: 2006-06-30 01:35 pm (UTC)no subject
Date: 2006-06-30 01:45 pm (UTC)no subject
Date: 2006-06-30 01:03 pm (UTC)(S)
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Date: 2006-06-30 01:06 pm (UTC)(S)
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Date: 2006-06-30 01:46 pm (UTC)no subject
Date: 2006-07-08 07:38 am (UTC)no subject
Date: 2006-06-30 02:58 pm (UTC)no subject
Date: 2006-06-30 03:05 pm (UTC)Honest, all the evil violent stuff will be resolved eventually (though not within the levels written so far). And I'm sure you'll figure it out, there's not that many things you can *try* on that level :) *hug*
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Date: 2006-06-30 03:25 pm (UTC)no subject
Date: 2006-06-30 03:50 pm (UTC)There definitely is a problem with the keys, but on most people's computers they're not actually failing, just not well designed.
CR moves at the same time everything else does, which means that if you tap and release a key during a tick of the universe it's not clear if he should move afterwards or not. Currently he doesn't (see the entry on making that clear with graphics).
The easiest way I find is to press a key and hold it down until he's moving. If I want to walk continuously (eg. to run away from pooh down a twisty corridor) I hold a down right until he starts moving into the square I want him to go up from, then switch instantaneously to up, holding that, etc.
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Date: 2006-06-30 03:51 pm (UTC)Don't you dare make Piglet mean!
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Date: 2006-06-30 03:59 pm (UTC)But yay, someone else on level 9 :)
Don't you dare make Piglet mean!
ROFL. He's only got a cameo here, there aren't any proper levels with him, just a teaser trailer, without *all* the animation. He is evil, but as you've hopefully seen (a) in a more duitiful and sweet (if ominous) way than pooh and (b) he's been corrupted by Disney and the confused subconscious of a 16-year-old boy -- part of the plot is you (as CR) really want to cure that!
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Date: 2006-06-30 05:36 pm (UTC)I'm stuck on level 4. Maybe I'm just dim, but it seems like there's nothing else I can do - it's practically symmetric!
Also, why after level 3 does it say "Why were there two poohs?" when there were actually 3 poohs? That seems odd.
And I think it should be turn based instead of real time.
And eeergh!
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Date: 2006-06-30 05:44 pm (UTC)Eeergh, what a gross game!
LOL. I thought the violence was funny :) You are supposed to be understand and cure it before the end of the game, but there was just something compelling about having to go all out on Pooh's arse...
I'm stuck on level 4. Maybe I'm just dim, but it seems like there's nothing else I can do - it's practically symmetric!
The levels are supposed to be tricky[1]. it sounds like you haven't worked out the trick yet. There was a hint at the end of level 3 iirc. I don't know what you've done, but you have to dodge round the right corner to send the first bear the wrong way, and then be far enough ahead you can get into the centre not persued by him.
[1] It's really hard to judge what's too easy/too hard for someone to work out when you already know the answer.
Also, why after level 3 does it say "Why were there two poohs?" when there were actually 3 poohs? That seems odd.
Doh. Because I wrote the text and the levels not always the right way round. I should have said "several".
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Date: 2006-06-30 08:07 pm (UTC)And I think it should be turn based instead of real time.
Date: 2006-06-30 06:40 pm (UTC)Re:
Date: 2006-06-30 08:04 pm (UTC)no subject
Date: 2006-06-30 08:28 pm (UTC)In answer to your questions, I say only this:
- C is scary. Java is the One True Way. (Plus it should work on everything in theory, or so the great and wise lecturers tell me :P)
- Plz to be teaching me ActionScript someday; I have Flash MX and the most I've done is a bouncy ball that took half an hour to do. -_-
- Yes, UIs are teh win. Says the pixie writing a dissertation on one. ;)
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Date: 2006-07-03 12:39 pm (UTC)But I don't know Java, and I don't know if learning another language is really useful or not... I believe it works fine on most OSes, which is teh cool, but always seem to get fed up of java games online taking ages to load.
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Date: 2006-07-08 07:42 am (UTC)no subject
Date: 2006-11-20 05:12 pm (UTC)I pressed enter while doing your poll, so you have an entry from 'th'.
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Date: 2006-11-21 01:05 am (UTC)I am trying to do some new levels, but won't be ready soon.
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Date: 2007-07-09 06:00 pm (UTC)"He glanced at the put which had..."
s/put/pit/
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Date: 2007-07-09 06:07 pm (UTC)And hi! Nice to meet you, and thank you for playing! :)