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I can't remember if I've pimped it before, but: go play the winnie-the-pooh flash game I wrote!:
It's set ten years later, when CR and Alice[1] are about 16, and due to a clumsy mistake CR buys a cursed present for Alice, sending them to an alternate dimension where they face unresolved issues from their childhood games :)
It's aimed to be squarely in the tradition of Chip's Challenge. ie. top-down-tile-based push-things-around action/puzzle, but with fewer more complicated enemies rather than many simple ones (also see Deadly Rooms of Death)
There are 10 levels so far. Apologies for flash, see the poll below. Move with the arrow keys, press space to continue from message screens. Click the buttons on the right to jump to a level. There is a reason everything's so violent, it's not *just* gratuitous.
Walkthrough for level one: Walk down, walk left into pooh. Read the text. Start again. Walk down, walk right, walk left.
I'm sure most of you (hi Simon :)) have more extensive computer games written, but I enjoyed writing this. It is very much, what I had time to do, and left when I didn't have any time. One thing I may do in the next few months is polish it up.
Which of the following would you most like to see me do? (Vote for one option, or more only if you want to).
[1] Who is CR's kickarsier sensibler contemporary best friend, now sort of girlfriend, not nurse. Apologies for misreading canon.

It's set ten years later, when CR and Alice[1] are about 16, and due to a clumsy mistake CR buys a cursed present for Alice, sending them to an alternate dimension where they face unresolved issues from their childhood games :)
It's aimed to be squarely in the tradition of Chip's Challenge. ie. top-down-tile-based push-things-around action/puzzle, but with fewer more complicated enemies rather than many simple ones (also see Deadly Rooms of Death)
There are 10 levels so far. Apologies for flash, see the poll below. Move with the arrow keys, press space to continue from message screens. Click the buttons on the right to jump to a level. There is a reason everything's so violent, it's not *just* gratuitous.
Walkthrough for level one: Walk down, walk left into pooh. Read the text. Start again. Walk down, walk right, walk left.
I'm sure most of you (hi Simon :)) have more extensive computer games written, but I enjoyed writing this. It is very much, what I had time to do, and left when I didn't have any time. One thing I may do in the next few months is polish it up.
Which of the following would you most like to see me do? (Vote for one option, or more only if you want to).
[1] Who is CR's kickarsier sensibler contemporary best friend, now sort of girlfriend, not nurse. Apologies for misreading canon.
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Date: 2006-06-30 01:02 pm (UTC)I also feel obliged to point out that this doesn't work on my mac (Safari) at all - I can click the RHS buttons, but pressing space does nothing.
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Date: 2006-06-30 01:03 pm (UTC)(S)
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Date: 2006-06-30 02:58 pm (UTC)(no subject)
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Date: 2006-06-30 05:36 pm (UTC)I'm stuck on level 4. Maybe I'm just dim, but it seems like there's nothing else I can do - it's practically symmetric!
Also, why after level 3 does it say "Why were there two poohs?" when there were actually 3 poohs? That seems odd.
And I think it should be turn based instead of real time.
And eeergh!
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Date: 2006-06-30 08:28 pm (UTC)In answer to your questions, I say only this:
- C is scary. Java is the One True Way. (Plus it should work on everything in theory, or so the great and wise lecturers tell me :P)
- Plz to be teaching me ActionScript someday; I have Flash MX and the most I've done is a bouncy ball that took half an hour to do. -_-
- Yes, UIs are teh win. Says the pixie writing a dissertation on one. ;)
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Date: 2006-11-20 05:12 pm (UTC)I pressed enter while doing your poll, so you have an entry from 'th'.
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Date: 2007-07-09 06:00 pm (UTC)"He glanced at the put which had..."
s/put/pit/
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