![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I can't remember if I've pimped it before, but: go play the winnie-the-pooh flash game I wrote!:
It's set ten years later, when CR and Alice[1] are about 16, and due to a clumsy mistake CR buys a cursed present for Alice, sending them to an alternate dimension where they face unresolved issues from their childhood games :)
It's aimed to be squarely in the tradition of Chip's Challenge. ie. top-down-tile-based push-things-around action/puzzle, but with fewer more complicated enemies rather than many simple ones (also see Deadly Rooms of Death)
There are 10 levels so far. Apologies for flash, see the poll below. Move with the arrow keys, press space to continue from message screens. Click the buttons on the right to jump to a level. There is a reason everything's so violent, it's not *just* gratuitous.
Walkthrough for level one: Walk down, walk left into pooh. Read the text. Start again. Walk down, walk right, walk left.
I'm sure most of you (hi Simon :)) have more extensive computer games written, but I enjoyed writing this. It is very much, what I had time to do, and left when I didn't have any time. One thing I may do in the next few months is polish it up.
Which of the following would you most like to see me do? (Vote for one option, or more only if you want to).
[1] Who is CR's kickarsier sensibler contemporary best friend, now sort of girlfriend, not nurse. Apologies for misreading canon.

It's set ten years later, when CR and Alice[1] are about 16, and due to a clumsy mistake CR buys a cursed present for Alice, sending them to an alternate dimension where they face unresolved issues from their childhood games :)
It's aimed to be squarely in the tradition of Chip's Challenge. ie. top-down-tile-based push-things-around action/puzzle, but with fewer more complicated enemies rather than many simple ones (also see Deadly Rooms of Death)
There are 10 levels so far. Apologies for flash, see the poll below. Move with the arrow keys, press space to continue from message screens. Click the buttons on the right to jump to a level. There is a reason everything's so violent, it's not *just* gratuitous.
Walkthrough for level one: Walk down, walk left into pooh. Read the text. Start again. Walk down, walk right, walk left.
I'm sure most of you (hi Simon :)) have more extensive computer games written, but I enjoyed writing this. It is very much, what I had time to do, and left when I didn't have any time. One thing I may do in the next few months is polish it up.
Which of the following would you most like to see me do? (Vote for one option, or more only if you want to).
[1] Who is CR's kickarsier sensibler contemporary best friend, now sort of girlfriend, not nurse. Apologies for misreading canon.
no subject
Date: 2006-06-30 05:36 pm (UTC)I'm stuck on level 4. Maybe I'm just dim, but it seems like there's nothing else I can do - it's practically symmetric!
Also, why after level 3 does it say "Why were there two poohs?" when there were actually 3 poohs? That seems odd.
And I think it should be turn based instead of real time.
And eeergh!
no subject
Date: 2006-06-30 05:44 pm (UTC)Eeergh, what a gross game!
LOL. I thought the violence was funny :) You are supposed to be understand and cure it before the end of the game, but there was just something compelling about having to go all out on Pooh's arse...
I'm stuck on level 4. Maybe I'm just dim, but it seems like there's nothing else I can do - it's practically symmetric!
The levels are supposed to be tricky[1]. it sounds like you haven't worked out the trick yet. There was a hint at the end of level 3 iirc. I don't know what you've done, but you have to dodge round the right corner to send the first bear the wrong way, and then be far enough ahead you can get into the centre not persued by him.
[1] It's really hard to judge what's too easy/too hard for someone to work out when you already know the answer.
Also, why after level 3 does it say "Why were there two poohs?" when there were actually 3 poohs? That seems odd.
Doh. Because I wrote the text and the levels not always the right way round. I should have said "several".
no subject
Date: 2006-06-30 08:07 pm (UTC)And I think it should be turn based instead of real time.
Date: 2006-06-30 06:40 pm (UTC)Re:
Date: 2006-06-30 08:04 pm (UTC)